Tactura
2026Role: Pipeline & on-device ML.
An iPadOS app that is built from Challenge 5 in Apple Developer Academy collab with Black Hand Gang, with a goals to help making an access for visually impaired audiences to FEEL visual artwork. In a simple way, Tactura converts 2D visual artwork into 2.5D tactile reliefs that can be 3D-printed directly and felt.
My part was the engine underneath:
I wrote the Python reference implementation of the nine-stage conversion, ported the numeric core into a Swift package, and proved the port with a differential harness against golden fixtures , zero absolute error on every deterministic stage. I also ran Depth Anything V2 Large (305M) fully on-device through Core ML, built the camera capture and the interactive RealityKit relief preview, and added the checkpointed save/resume so tuning a slider never re-runs neural inference. Exports a binary STL straight to a slicer.